Flutter lets us ship iOS and Android from a single codebase without the compromises that used to come with cross-platform. We build apps that feel native on both — proper platform conventions, smooth animation, offline behaviour that works — and we handle store submission end to end.
- Flutter
- Dart
- Firebase
- REST API
- Riverpod / Bloc
- CI/CD
What you get
Everything included in the engagement
iOS and Android apps from one Flutter codebase
Offline-first data sync and local storage
Push notifications and deep linking
Native device integrations — camera, GPS, biometrics
App Store and Google Play submission handled
Crash reporting and analytics instrumentation
How it runs
Our flutter apps process
01
Scoping
We define the smallest version worth shipping, then the roadmap after it. Mobile projects fail by launching too broad.
02
UX & prototyping
Interactive prototype you can hold on a real device, so navigation problems surface before they're expensive.
03
Build
Feature-by-feature delivery with TestFlight and Play internal-test builds in your hands throughout.
04
Store release
Store listings, screenshots, privacy declarations and review submission — including handling rejections if they come.
Questions
Straight answers
Is Flutter as good as native?
For the large majority of apps, yes — and it halves the cost of maintaining two platforms. If your app depends on heavy platform-specific APIs or intensive 3D, we'll say so and recommend native.
Do you handle App Store submission?
Yes, including developer account setup, store listings, privacy nutrition labels and the review process itself.
Can it work offline?
Yes. We build offline-first where it matters, with a local database and conflict-aware sync once the device reconnects.
By market
Flutter Apps where you are
Compliance, payroll and payment detail differ by market. These pages cover what changes.
Related reading
Before you commit
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Ready to talk flutter apps?
Tell us the problem and we’ll come back within one working day with scope, cost and a realistic timeline.